MindLoop

About MindLoop

MindLoop is a gamified learning platform for people who run groups - teachers, lecturers, trainers, placement cells and team leads - and want participation to be measurable rather than assumed.

What MindLoop is for

Most group learning tools stop at the quiz. MindLoop keeps a persistent workspace around it: reusable question banks, groups that match how you actually organise a class or batch, assignments that follow a live session, and analytics that carry across the whole term rather than resetting after every round.

The platform covers more than twenty game formats across quiz, maths, word, memory, visual, brain teaser and computer science categories. A host picks a format, configures the session and shares a room code. Players join from any device without creating an account.

Who uses it

Schools and colleges use MindLoop for starter activities, revision rounds, MCQ practice and quiz competitions. In the UK that means KS2 and KS3 starters and GCSE revision; in India it more often means Class 5 to Class 12 mental maths, general knowledge rounds and inter-school competitions.

Placement cells and bootcamps use the computer science formats - JavaScript, Python, C++, Java, DBMS and Data Structures - to run batch-wide technical practice that mirrors campus placement screening rounds.

Workplace teams use the party, visual and quiz categories for icebreakers, onboarding refreshers and team building activities, particularly with remote and hybrid groups where everyone joins from their own device.

How it is built

MindLoop runs live sessions over websockets so scoring, leaderboard movement and host controls update in real time for every participant at once. Sessions work on phones, tablets and laptops without an install.

The interface is available in English, Spanish, French, German, Hindi, Portuguese, Chinese, Japanese and Korean.